by Andreas 'ecobaronen' Petersen
Hello everyone and welcome back to what is hopefully another appetizer for yet another awesome format! I will briefly introduce the format and round out the article with suggestions for different decks that you can pick up and register for the tournament!
Once again, this month's ManaTraders Series will be open to everyone, and this time the format will be Duel Commander. Duel Commander is a competitive singleton format originally invented in France, but has since gained popularity worldwide. I highly recommend you check out the banned and restricted lists since not every detail is intuitive - especially once you realize that some cards might be banned entirely and some cards are only banned as your Commander. You can check out the official website here:
https://www.mtgdc.info/As with any other Commander format, your Commander's color identity dictates the colors of cards you can play in your deck, and you generally want to play cards that synergize with it. For every time your Commander dies, gets countered or is exiled, you can choose to put it back in the command zone, and it how has a +2 mana tax to replay it. One of the keys to the format is balancing synergy and upside with having solid cards that lets you stay competitive when your Commander doesn't stick in play. Some of the things that I highly enjoy is that you play best of three games per match, and the starting lifetotal is 20 which makes aggressive decks viable contrary to previous two-player Commander formats. In general, the format is very attrition heavy with tons of counterspells and removal spells, so expect lots of ressource exchanges and somewhat long games.
First off, we have this aggressive option in the Naya colors. Worth mentioning is that the Partner rules state that you can only play one of your Commanders each game which is a clever way of balancing the obvious advantage of having two Commanders instead of one. We do still get the benefit of having access to some green cards which this deck takes advantage.
The biggest key to this deck is realizing how many legendary lands you can slot into your deck to incidentally grow your Yoshimaru, Ever Faithful while also spamming legendary creatures. The deck prioritizes two and three drops since your curve "always" starts with its Commander. Curve out, clear the way with removal spells and reduce your opponent's lifetotal to 0!
The second deck on my list is unsurprisingly Tamiyo, Inquisitive Student which lets you play Blue and Green because of the colors on the flipside of it. The deck is limited on the interaction side of things and fights best on the stack compared to the battlefield, but if you can avoid getting run over and falling behind, you are in prime position to grind out the game with your card advantage and superior card quality in general.
Tamiyo creating clues lets you take advantage of a handful of "artifacts matter" cards, and your manabase with tons of basic lands lets you implement Harbinger of the Seas and Winter Moon to punish greedier three-color decks. In general, Tamiyo is a very strong option if you're comfortable playing long games and being behind trying to stabilize early and often. Register this deck if you enjoy playing a land, attacking with your Commander and passing the turn with blue mana up.
This deck is a true midrange deck much in line with the color combination of Jund. The objective is to curve a mana dork into turn two Slimefoot and Squee to build a board presence to slowly but surely start working on the opponent's lifetotal backed up by the most efficient discard and removal spells. The deck has a small "unfair" package of land cyclers, Living Death, Goblin Bombardment and Chthonian Nightmare which lets you overwhelm the opponent with value and win without the attack step in drawn out games.
Slimefoot and Squee offers some flexibility when it dies where you can choose to put it into the graveyard to take advantage of the "unearth" ability. Worth noting is this is uncounterable but requires a Saproling token in play, so it can both be an awesome way to reanimate a bigger creature on top of bringing back your Commander, but it can also backfire if you lose your Saproling token before getting the chance to activate. Get ready to grind down the opposition!
To finish off the quartet of suggestions and cover all strategies, here's a relatively unproven yet cheeky combo option for the Cephalid Breakfast and/or Nadu enjoyers out there.
Tymna + Thrasios combination allows for a nice four-color deck with access to most mana ramp, combos and tutors to complete them available. I count a total of 17 tutors between Urza's Saga, Ranger-Captain of Eos, Recruiter of the Guard, Stoneforge Mystic, Spellseeker, Vedalken Æthermage, Demonic Tutor, Eladamri's Call, Eldritch Evolution, Enlightened Tutor, Finale of Devastation, Green Sun's Zenith, Intuition, Neoform, Step Through, Summoner's Pact and Worldly Tutor which add tons of consistency despite playing a 100-card singleton format. Putting together combos and punishing unaware opponents is both fun and challenging, so give this deck a spin if that's your jam.
If you made it this far, thank you for reading and considering giving Duel Commander a go. The format offers a variety of viable strategies with lots of room for innovation, and I can't wait to play it in the ManaTraders Series later this month. Until then, see you in the Magic Online leagues!